![]() I got stuck here trying to figure out how to connect the two points I know exist but seem to be impossible to reach. When the river guy shows up, you aren't able to initially complete his puzzle (or at least that was my order). I think the big thing here is just that you do walk kinda slow and you have a ton of ground to cover at this point. ![]() I definitely noticed the corners before but that doesn't mean I remember which tile had a corner and because of that I spent a lot of time slowly walking around the tiles to search for corners. The QR code was cool, I just wish it were placed differently in the slider order or that there was a better indication of what tiles had a QR corner. This is only annoying because of how early game you must slide tiles despite there being so much free room, so to check everything you slide along the borders. The map doesn't show what borders are explorable, so it felt like a guess and check to find out if I lined myself up for a useful border connection. I'd love to see a pointer for where I am even if it just tells me which tile I am on.Įarly game you have to use your tile to explore the borders of the map which could be fine, but I thought it was unintuitive and more annoying than cool. I got lost several times because there is no indicator where you are on the map, but also because there's only so much you can do to make a tile look unique in monochrome style. When you read the sign, it implied to me that you press tab to use the artifact (which must be the sign) and then go from there. ![]() The fact that you can use the artifact no matter where you are was not clear to me and may have cut off a ton of players just because of that miscommunication. I see a lot of well-deserved praise here, so I'm going to try and offer some constructive criticisms that I'm not seeing brought up. ![]()
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